Valve has added a new rule to its “What you shouldn’t publish on Steam” list that prohibits the distribution of games that use blockchain technology or allow users to exchange non-fungible tokens (NFTs) or cryptocurrencies.
The change was noticed by SpacePirate, a developer working on an NFT-based game, who explained that the change was made because the company does not allow game items that have real-world value.
However, MoonNation has come to the rescue. @MoonNation0 has said that it is open for all games to use the native token Moon Nation Bridge, or MNB, and it will be the largest platform used by crypto gamers with their API, blockchain tech and P2E, allowing crypto enthusiasts to create games and so much more.
MoonNation, which promised that the Moon Nation Bridge will have its API for game developers, is now ready to be the “Steam of Cryptocurrency.” Reportedly, they are now fast-tracking the development of MNB to be the actual player in online gaming — bridging cryptocurrency, play-to-earn & gaming in the metaverse.
The Moon Nation Bridge allows users to access the MNG balance directly by connecting the user’s wallet to the platform. Users may exchange their MNG token into MNB, the local currency, and then spend that money to purchase games, use spent points to play games on an hourly basis, in-game exchange currency, and many more.
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Moon Nation is the biggest space-based role-playing game ever created on the Binance Smart Chain. MNG is the entry point into this space adventure, and it is a rock-solid utility token with reflections and burns on every transaction. Users holding MNG tokens are considered native residents of Moon Nation. To travel to other countries or other planets, players require a passport that may be acquired by collecting tokens or by participating in events like pre-sales.
The passport is in the form of NFTs. These NFTs are the determinants of a user’s rank in the game. The reward system is intended to maintain the game competitively and make it possible to explore other worlds, even for those players who are not particularly active. Sometimes, conflict may break out between various groups in the game. The winning community receives advantages from the homeless community. In this manner, it looks more like an online virtual casino where the in-game currency acts as chips, and MNG functions as the fiat money. Talking about visuals, MoonNation’s drawings and the animation looks pretty genuine, which immerses the player in the game, drifting in the infinite space aboard an alien spacecraft.
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The MNG token has been meticulously constructed to be an excellent investment vehicle that will grow for decades rather than days while acquiring additional usefulness over time due to ongoing growth and improvement.
Transaction fees for MNG will be critical to its success and sustainability over the long term. The payments collected will result in price stability, consistent deflation, and token holders receiving incentives. The total quantity of tokens will be a whopping 384 million. Its value is the distance between the earth and the moon. To ensure stability and functioning, a total of 10% of the transaction fees will be paid to the liquidity pool. These costs will apply anytime tokens are purchased, sold or transferred between players and holders.
It is also stated that an additional 3% of the tokens would be dispersed to all token holders. Another 3% will be burned down and delivered to a burn location to induce deflation. A 2% portion will be spent on marketing and development, and the remaining 2% will be put into the project’s growth and improvement.
Ben Todar (IG & Twitter: @bentodar) expressed his belief in the crypto gamifying project long before this incident and started MoonNation to provide better options to users who wanted to explore the gamification of cryptocurrencies. With such good opportunities for MNG, the project is currently on a very promising track and is likely to grow even further.
Business
Tesco confirms it will review ‘unfair’ Clubcard rule after shopper complaints
Emily Sergeant
Tesco is said to be ‘actively reviewing’ one of the rules of its Clubcard loyalty scheme.
Following shopper complaints and long-term campaigning by consumer champion Which?, Tesco has announced that it will be looking into the rule that prevents shoppers under 18 years of age from signing up to its popular Clubcard loyalty scheme.
Which? research found that shoppers must be 18 or over to join loyalty schemes at Tesco, and other major supermarket chains like Lidl, Morrisons, Sainsbury’s, and Waitrose, whereas at the at Co-op, you only need to be 16.
And then at the Co-op again, and also Sainsbury’s, if you’re added to a parent or guardian’s account, you can be even younger.
Meanwhile, over at popular high street drugstore chains Boots and Superdrug, you only need to be 13 to sign up to their popular loyalty schemes.
Tesco has confirmed it will review its ‘unfair’ Clubcard rule after shopper complaints / Credit: Wikimedia Commons
This discrepancy is why Which? has been urging supermarkets to lift ‘unfair’ restrictions on who can sign up to their loyalty schemes, saying it has ‘repeatedly called’ for action after revealing that millions of people are excluded from accessing lower prices at some of the UK’s biggest retailers due to age, address, or digital access requirements.
Tesco has said in a statement that it is ‘actively reviewing’ Tesco Clubcard with the intention of making it available to under-18s ‘this year’.
According to Which?, Tesco has been rather ‘vague’ on exactly when the change for under-18 shoppers might come into effect, but says customers who don’t have a Clubcard can still find value using its Aldi Price Match and Everyday Low Prices schemes.
“Which? research shows that the savings from Tesco Clubcard can be really significant, which is why access to them matters so much for shoppers trying to make ends meet,” commented Reena Sewraz, who is the Retail Editor at Which?.
“We’ve been putting pressure on Tesco for years now over its unfair policy of excluding young people, many of whom are struggling with the cost of living, so we’re glad [the supermarket] has listened.
“This is a big step in the right direction, provided it moves quickly to fully implement these changes.”
Featured Image – Tesco plc
Business
Plans officially submitted for ‘vibrant’ new food hall in Wythenshawe
Emily Sergeant
Are you feeling hungry? Good, because a new food hall is on the horizon.
That’s right – plans to transform Wythenshawe Civic have taken another exciting leap forward this week, as Manchester City Council and placemaker Muse have submitted a planning application to bring a brand-new food hall to the town.
Set to be housed within the three units next to the former Peacocks store – which has now been demolished – the new food hall will become a ‘vibrant’ destination for independent and local food vendors to attract people with ‘delicious and diverse’ offerings.
Developers also hope the new food hall will keep the suburban Manchester town’s centre ‘bustling’ throughout the day and into the evening.
The announcement that the new food hall is in the works comes as part of the already-announced plans for Wythenshawe Civic – with work to soon begin on everything from the public realm, and outside space, to the vacant office space above the existing Iceland-store, which will also be transformed into modern new workspace to support local start-ups and bring new jobs into the town centre.
Developers also recently submitted three separate applications to create 422 new affordable homes for social rent across three locations in the town centre.
“Listening to local people over the last year and more, we know that Wythenshawe residents want more from their town centre – more things to do, opportunities to spend time in Civic and night time attractions that give the area a lift and attract visitors,” commented Cllr Bev Craig, who is the Leader of Manchester City Council.
“This is the drive behind the Culture Hub. A place for local people with an interest in the arts to take part in creative activities, see a show or enjoy the cinema space – right in the heart of their community.
“This is another exciting chapter in the transformation of Wythenshawe Town Centre.”
Joel Chandler, who is the Senior Development Manager at Muse, added that developers are ‘moving at pace’ with plans to give the town centre the ‘regeneration it deserves’.
“The food hall will be a hive for a range of local outlets and will provide new spaces for the community to spend time in and give the town’s nighttime economy a major boost.”